I developed an ambient occlusion solution in three.js and GLSL, and supervised the development of an iOS port. The rendering was used by Apptitude for their Montana iOS app.
Duration: 2014
Role: Software developer, supervisor.
I developed an ambient occlusion solution in three.js and GLSL, and supervised the development of an iOS port. The rendering was used by Apptitude for their Montana iOS app.
Duration: 2014
Role: Software developer, supervisor.